Showing posts with label freeware. Show all posts
Showing posts with label freeware. Show all posts

Wednesday, November 3, 2010

Should designers learn code?

A short interview with Daniel Shiffman, professor at the NYU Tisch School of the Arts and writer of "Learning Processing".

Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.

For more on Processing, go to http://processing.org.

 

Daniel Shiffman : Computational Design from Etapes on Vimeo.

Wednesday, October 27, 2010

Nanophysical

 

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This 65 meters long and 2.5 meters high wall piece was made by Ludivine Lechat and Tom De Smedt for IMEC (European Institute for Nanotechnology) using NodeBox software (and Adobe Illustrator).

 

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NodeBox is Open Source software, developed by Frederik De Blesser and Tom De Smedt from the Experimental Media Group of the St. Lucas School of Arts in Antwerp, Belgium.

The NodeBox-site says:

NodeBox is a Mac OS X application that lets you create 2D visuals (static, animated or interactive) using Python programming code and export them as a PDF or a QuickTime movie.

 

NodeBox is free and well-documented.NodeBox allows you to create visual output with programming code. The application targets an audience of designers, with an easy set of state commands that is both intuitive and creative. It is essentially a learning environment and an automation tool.

If you want to know more about NodeBox, go check out the site...

There is also a NodeBox2 for Windows, but this is still in beta. Look for it here.

To learn more about the Nanophysical project, visit the NodeBox gallery here. It is all very complicated (read: I don’t understand a word of it), but it does result in nice pictures. Some more examples…

 

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Wednesday, October 13, 2010

GraffitiMarkupLanguage

Say what?

 

Graffiti Markup Language (.gml) is a universal, XML based, open file format designed to store graffiti motion data (x and y coordinates and time). The format is designed to maximize readability and ease of implementation, even for hobbyist programmers, artists and graffiti writers. Popular applications currently implementing GML include Graffiti Analysis and EyeWriter. Beyond storing data, a main goal of GML is to spark interest surrounding the importance (and fun) of open data and introduce open source collaborations to new communities. GML is intended to be a simple bridge between ink and code, promoting collaborations between graffiti writers and hackers. GML is today’s new digital standard for tomorrow’s vandals.

 

Yeah, I know…. You need some visuals with that…

 

GraffitiMarkupLanguage.com (Trailer) from Evan Roth on Vimeo.

 

For more info and videos, check out graffitimarkuplanguage.com

Monday, August 9, 2010

Tech: James Powderly

He is called a Robot Master, an Open Source Provocateur and a super hybrid engineer designer. James Powderly co-founded (with Evan Roth) Graffiti Research Lab and F.A.T. (Free Art & Technology). He invented the LED throwies, the L.A.S.E.R  Tag and the EyeWriter Project.

Oh, just watch the video… All this is going to take hours to explain otherwise…

 

www.thecreatorsproject.com is very much worth a visit if you want to check out all the modern day artists, DJ’s, musicians, architects, designers, etc…, etc…. You’re still here? Tssss….

Tuesday, April 27, 2010

Sound + Graphics (1): Solar

A new series on Monsieur Bandit in which we will explore and present all kinds of different ways to combine (making) music with (making) visuals. Consider this the introduction: a short music video created with “processing” which is an open source programming language and environment to program images, animation and interaction. (Yeah, I don’t understand that either…check out http://www.processing.org/ if you want to know more.)

The music is by Goldfrapp: “Lovely head” (from their first album). The visuals and programming by Flight404.

 

And if you really want to delve into how this was done, go to  http://www.flight404.com/blog/?p=111

 

Thursday, January 21, 2010

Tech: Tagtool

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Now, what have we here?

The weird contraption you see in the picture above is a so called “Tagtool”. It is used for live-performances where (usually) two people work together, one who draws and one who animates the drawing when it is done. The set up is fairly simple: the person who draws uses a drawing tablet and a set of slide controls that regulate line thickness, transparency, etc… When he thinks the drawing is ready he hits the big button and the animator can now use the gamepad to play with the drawing, move it around, make it change size, etc… All the while the results are being projected with a beamer. This can be used inside of a theatre but also on the street or at a party as a VJ-tool.

 

This video will show you what it’s all about. It is made by 4 students of the Informations Design Course of FH Joanneum University of applied sciences in Graz. It is in German, but with what you already know, I’m sure you will understand what’s going on…

The best thing is it’s all Open Source stuff! The people behind it are OMA International (Office for Media and Arts), they are from Vienna, Austria and they strongly believe all knowledge gained by this project should be shared freely. You can visit the Tagtool-site and there you can download all the software you need, find all of the information to build your own tagtool and tons of tips and tricks to get to work with it. The site also has a whole lot of video’s, so you can see what other people are doing with the gear.

 

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Monday, January 4, 2010

Gimp tips and tricks: splash page

Since I posted the first Gimp-tutorial a few days ago I realized that having a Dutch-language Gimp could be confusing or inconvenient for posting tuts. So since I had to change that, I took the opportunity to install the animation-thingy Gap as well. I don’t really know how it works or what to do with it (yet) but it looked interesting…Magical Snap - 2010.01.03 23.39 - 017

While I was fiddling around I discovered something else: apparently, you can easily change the splash page of Gimp, the window you get when the program is loading. I always disliked the picture there (sorry, Wilbur) so I quickly made something to replace it. It’s kind of basic, but for now it will do. Maybe later on I’ll make a more elaborate version.

To do this, you need to make an image 300 pixels wide and 400 high. Then, you simply replace the previous picture with yours. You will find it at C:\program files\gimp-2.0\share\gimp\2.0\images. Give the existing splash picture file a different name if you don’t want to loose it and name your picture gimp-splash.png. Done. When you restart Gimp, you’ll have your new splash page.

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